Factorio krastorio 2

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Factorio krastorio 2

Log in. Krastorio 2 by Krastor. Big mods. Version: 1. Only in english and italian.

factorio krastorio 2

Also, now the wave have an explosion damage. Plus added a more powerful "antimatter-bomb-wave" effect for antimatter bomb. Fixes: - Fixed that bonus items was not given if a new player join the game after the cutscene unfortunatelly is fixed only for new games.

Fixes: - Fixed that Krastorio 2 crash-site entities can be positioned under vanilla crash-site entities, because vanilla crash-site positioning script didn't check if is placing entities over existing one. From now there will be no more feature updates or balance changing, only bugfixes.

Changes: - Some equipment icons have been updated. A bit. Fixes: - Fixed some equipment icon order. Version: 0. This will introduce a building, one equipment and some technology upgrades. Changes: - Adjusted drill colors. Fixes: - Improved Krastorio 2 to avoid multiplayer desync. Fixes: - Fixed some crash with angel refinering. They "can" change again in future when we have more time to fix the sprites.

Fixes: - Fixed some maybe all angels compatibility crashes. Fixes: - Fixed other bugs caused by Factorio in the update 0.

factorio krastorio 2

Changes: - Updated many locales eng and translations.K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features. All new non-English topics will be automatically deleted. Respect other people! Read the description and FAQ before writing something here. All messages that are answered in the FAQ will be deleted.

Instead, if you are reporting a bug, please include in the report: - The version of Krastorio 2 and Factorio - Other mods in the game - If Krastorio 2 was added after start of the game - A brief description of what you are experiencing - A brief description of want you are expecting - If you got a crash, the log file "factorio-current.

Try to use the latest version of Krastorio 2 and Factorio before post a bug report, if you haven't the latest version, your bug could be already fixed! And remember, that "Krastorio 2 has no bugs, only unknown features, and fish. Log in. Krastorio 2 by Krastor. Big mods. New Thread. Tutorial don't run posted by ManniiD 15 hours ago.

Spidertron AI tech requirement posted by MPeti1 a month ago. This mod is amazing! Toggle Steel posted by KBlind 4 days ago. Compatible with recharge equipments energy wireless and Schall Tank Platoon posted by Danil-medvedev 7 days ago.

Small roboport and circuit network posted by Swiebelmann 8 days ago. Why was development stopped posted by T3rm1 8 days ago. Warehouses recipes incompatibility bug posted by Sikjoven 16 days ago. Craftable rocks kinda break the game.

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Ore enrichment problem posted by gienekman 12 days ago. Inserter Priorities posted by Lunacy 12 days ago. How do I get started? Just remove creep posted by imTheSupremeOne 12 days ago. Energy Control Unit posted by scottrunner1 14 days ago. Big Laser turrets don't fire new biters posted by Lordwind 16 days ago. Texugo Wind Generator posted by Fallain 17 days ago.

Changelog date :D posted by XenoLupus 18 days ago. Fusion reactor beheviour posted by karnips 23 days ago. Game crashes after virus is used posted by Lordwind 23 days ago. Fuel acceleration? Is K2 compatible with mods that modify enemies? Enriched metal recipes posted by leoch 28 days ago. Duping bug, maybe. Greenhouses are OP posted by Katerius 29 days ago.K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

A : Just turn off this in the game settings. And stop asking about it. These are the limitations of the game. We cannot do whatever we want. Understand this already at last. If you want the loaders to use electricity, then install this mod: Miniloader. This mod masks inserters into loaders. Also this mod is good too: Bulk Rail Loader. Remember, this is not the way how Krastorio 2 is meant to play. A : We have stop developing this mod, we will only continue fixing bugs when necessary.

A : Due the uncountable number of changes, is impossible load the KL savegame with K2, probably some item have the same name and apparenlty seems works, but is only a first impression. We suggest to start a new game when the old one have satisfy you. Is it on purpose? A : Yes. Everything is as it should be. DT-fuel is cheaper. And the reactor is an assembler and not a furnace. We cannot make the inserters take the burning result used cells from the furnaces in game logic our reactor is was furnace.

Therefore, we had the next choices: First is abandon the burning result. Second is to make the steam production cycle less frequently, but make higher fuel volume.

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Third is make the reactor an assembler, include the cell into the recipe results and make production cycles for short cycles.

We have chosen the third option and ask you not to ask about this and not to offer your own options many have already tried and we are tired of this If you want to influence this, modify K2 yourself, show what you did and only then we will discuss it. Q : Krastorio 2 is heavy to download, can you split the mod in graphic and code? A : No, we have designed to have one standalone mod, so we don't want add dependency in future. Is more easy to download for inexperienced users, is compact for us work on it, and for other reasons of consistency like the sound must be separated too we don't want have a list of dependecy.

Plus, we are still actively working on graphics, so if we split the mod, then we will have to update two mods at once. Q : I look at the oil spot and it shows X, and when I look at the expected production, I see a different number. A : When you look at a spot, you see the number of production cycles.Privacy Terms. Skip to content. Factorio Forums www. Quick links.

factorio krastorio 2

The original Krastorio mod began as a small mod which eventually grew to the size that it is now. Krastorio was for us Linver and Krastor a sort of "playground" where we learned how to make mods. However, after developing our skills we were able to discover a vision of what we wanted Krastorio to be.

This vision is somewhat different from what we initially planned and since we lacked experience in mod creation for Factorio a lot of features were not planned initially. This led to the original Krastorio having various problems. Here are just a few of them: Crappy spooky scary code written by Krastor Yes, Linver fixed a lot, but not all. Little content in the early stages of the game.

A B O U T . M O D

A huge number of options in the settings. Poor energy balance. Especially after adding the Fusion Reactor. Unnecessary recipes. Colored buildings with the same model. Lack of sprites inside animations. Early models with poor textures and shaders. Two sciences at one time Flasks and Scientific Data. Cheating buildings. Unfortunately, it would be impossible to fix all these problems and not break game for existing saves. So we decided to ask our player base what they wanted by taking a vote in our Discord.

This helped us decide to create a new mod all together as well as deciding on the name. Finally, after many months of hard work, the mod is ready.

K2 was created almost from scratch and we hope you enjoy it! M O D Krastorio 2like it's predecessor, introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuel, ways of producing science, and a major re-balance of many vanilla features.

Instead of creating an augmented experience, a total overhaul, or revolutionary new gameplay we wanted to expand upon the vanilla style of the game that we love. To accomplish this we paid special attention to the energy systems and endgame. All of this was accomplished from scratch in order to improve upon the code scturcture and balancing. The mod adds a large number of improvements from Krastorio Legacy such as: All new high resolution animated sprites More than new and unique icons not re-skinned variations of the same icon Over 40 brand new buildings Over new technologies New weapons New signals New Resources Combat and fuel mechanics overhaul Radiation Tiles features And much more!K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

I'm using the Schall Tank Platoon mod. He adds a lot of different techniques. It is not possible to install equipment from your mod in the tank grid from this mod, in particular for wireless charging of equipment.

The problem is relevant, since when using the AAI Programmable Vehicles mod, with a remote command to move, the generators lose fuel and power generation stops, but the batteries continue to work as they should. Hi Danil-medvedev, Krastorio have his equipment categories, I can provide the list to who is interested to be compatible with it, but we will not do it direcly, because we have stop the mod developement. AAI Programmable Vehicles have problem with equipments, because destroy the entity with the equipment inside when switched in automatic mode and recreate it from zero when switched to manual again.

U should report his to Earendel but, I suggest to not use equipment in AAI vehicles, use spidertrons. Noo I mean that AAI Programmable Vehicles destroy and create entities behind the scenes, and the result is strange for users, and also is a bit buggy in some cases, like for equipment. Spidertrons "vanilla", can accept equipment and be commanded via remote, so for military purpose they are perfect, for automation purpose, equipment should be not needed for the rest of vehicles.

Changing the equipment categoires with the K2 categories. As said, if a modder ask I can provide the categories. Log in. Krastorio 2 by Krastor. Big mods. Good afternoon. Log in to reply.K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

Krastorio 2, like it's predecessor, introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuel, ways of producing science, and a major re-balance of many vanilla features.

Instead of creating an augmented experience, a total overhaul, or revolutionary new gameplay we wanted to expand upon the vanilla style of the game that we love. To accomplish this we paid special attention to the energy systems and endgame. All of this was accomplished from scratch in order to improve upon the code scturcture and balancing. The mod adds a large number of improvements from Krastorio Legacy such as:. This is Creep which is generated under biter nests and can be harvested to produce biomass.

Biomass is used for military research and to make items like fertilizer or first aid kits.

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In the early game in order for players to improve military research they must collect creep killing biters bases, later in the game is possible grow it using the bio lab. We hope that other modders will take Krastorio 2 as example and in-game WiKi will become the standard for all global mods! Also, at one point, Krastor went crazy and deicded to do a combat and fuel overhaul:. Now, bullets are physical objects that have their own speed and slow down during flight.

Also, the different types of ammunition are painted in their own color and have unique features:. Another feature is that the range and speed of the bullet depends on their size and the length of the weapon. For example, the fastest bullets are for the sniper rifle, bullets for a rifle are slightly slower and bullets for a pistol are the slowest.

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The next unique feature that we want to talk about is a new victory condition. You need to create an Intergalactic Transmitter to send the S. Now you have the sense and motivation to develop your base after launching a rocket. New achievements have also been added. Science packs have been reworked, they are now all tech cards. Tech cards are divided into three tiers of cards and four types of research data. Each tier can only be researched with the right type of laboratory:.

You can see BiusArt lent us the sprites for one of the labs. As in KL, equipment in Krastorio 2 is an important part of the mod. Moreover, along with fuel overhaul, equipment for transport is necessary to increase the transport speed. Be careful, all generators require fuel.

We are exhausted from constantly telling people that many aspects of the mod can be customized in the settings. So don't forget to check the before you start playing! Also check out the in-game WiKi where you'll be able to find answers to many of your questions!

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You can find a lot more K2 graphics on this page! It is not easy to make compatibility for global mods. We simply don't have the time and energy to do this.You can also list all of your executions.

factorio krastorio 2

To create a new execution, you need to POST to the execution base URL a string containing the id of the sctipt that will be executed, as well as the required input parameters defined in the source code. All you need is a valid script id, the input parameters values, and your authentication variable set up as shown above.

This should be used instead of inputs when multiple scripts are provided. This can be used along with outputs. Once an execution has been successfully created it will have the following properties. Its type can be anything. Execution Status Creating an execution is a process that can take just a few seconds or a few minutes or hours depending on the workload of BigML's systems.

The execution goes through a number of states before its fully completed. Using the status field in the execution you can determine if the execution has been fully processed and ready to be used. Updating an Execution To update an execution, you need to PUT an object containing the fields that you want to update to the execution' s base URL. Once you delete an execution, it is permanently deleted.

If you try to delete an execution a second time, or an execution that does not exist, you will receive a "404 not found" response. However, if you try to delete an execution that is being used at the moment, then BigML. Note that you can also delete all resources that have been created by the execution.

Listing Executions To list all the executions, you can use the execution base URL. By default, only the 20 most recent executions will be returned. You can get your list of executions directly in your browser using your own username and API key with the following links.

Krastorio 2 #4 - Grid layout, wood production

You can also paginate, filter, and order your executions. Configurations Last Updated: Monday, 2017-10-30 10:31 A configuration is a helper resource that provides an easy way to reuse the same arguments during the resource creation. A configuration must have a name and optionally a category, description, and multiple tags to help you organize and retrieve your configurations.

You can also list all of your configurations. To create a new configuration, you just need to POST the name you want to give to the new configuration and configurations that contains settings for individual or any resources to the configuration base URL. Example: "This is a description of my new configuration" name optional String The name you want to give to the new configuration.


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